Complete Idiot's Guide to LARP
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Author:  Sniperg [ Tue Oct 20, 2009 7:06 pm ]
Post subject:  Complete Idiot's Guide to LARP

Players walking into game and being Primogen in two months or less is silly. Primogen need to demonstrate excellence either in disciplines, influences and/or backgrounds. How can you do that with less than two months worth of xp?

Revolving Primogen (a new one every month or less) is silly. Voting on Primogen is silly unless you are playing a Malkavian or democratically-minded gang of Brujah.

Status Inflation:
The less status you have the less is required of you and the more likely you are to be eligible to gain status. The more you have the more is required of you and the less likely you are to be eligible to gain status. If you are new to the domain it should take a while for you to gain status. You're new. Kindred shouldn't trust you. If you are a non-Cam-7 Clan it should be harder for you to gain status. Period. If you are a Caitiff, doubly so.

Do it. Often. Do it even when there's no purpose to it. Kindred lie. All the time. Be evasive. Be deceptive.

Asking someone to testify on a Bone of Lies is highly impertinent, boorish and rude. Asking someone to relent to testimony under Disciplines is highly impertinent, boorish and rude. Even if you are Prince. Even if you are innocent, letting a strange Kindred into your mind is unthinkable. *Especially* if the Prince "promises" that it will be "OK". (See "Lying" above)

If you are Sabbat, it is a BIG no-no. If you are Camarilla, it will probably get you killed (although not as quickly). Openly displaying your Infernal powers, talking about your demonic alliances, or showing off several new disciplines is the quickest way to get found out and killed. Signing infernal contracts to get kewl powerz is the hallmark of a cheese monkey.

If you are a Ventrue, Toreador and in some cases Tremere, you should spend xp to buy influences. Why? Because you spend most of your time interacting with mortals and its your responsibility to uphold the Masquerade.

Gangrel, Malkavians and Nosferatu can acquire influences but never to the degree that Ventrue and Toreador do unless the PC has been in play for over a year. Specializing in one area of particular interest to your PC (University, Health, Street and the like) is not uncommon.

The reason Brujah are oppressed is because they lose their temper and often speak painful truths. Brujah are also often uncomfortable with fancy airs and graces that go with being a respected city official. When was the last time you saw a Brujah PC yell? Lose their temper? Rant about injustice despite the potential cost to their status? Exactly. You probably want to play an Intellectual Brujah. Most intellectual Brujah end up being played like Ventrue with thug powerz. Don't be that guy (gal).

Malkavian PC's always come up with cool derangements that promptly evaporate once they become a hinderance to their political career. Resist the temptation. Also resist the temptation to play a Malkavian whose derangement is so subtle that it takes a 15 minute monologue to explain after game.

Ever been on the street next to a crazy homeless guy/woman and you went out of the way to avoid them because their insanity made you afraid? That's the effect you're going for.

Malkavians tend to overcompensate and become functional, scheming paranoids like Tremere but without magic.

It would be helpful if Nosferatu PC's actually dressed like *bleep* and put on make-up and wore a pin or badge that said "Mask of 1000 Faces" instead of dressing up all fancy and pretty and wearing a pin that says "I'm actually ugly" Unattractive people get discriminated against, often subconsciously. Tap into that discrimination factor by looking like crap.

Yes, your Nosferatu may have a very nice, clean haven in the sewers with a kick ass computer, but he/she probably has to walk through *bleep* and runoff tunnels filled with mud in order to get there. Yes, sections of the Nosferatu sewers can be made quite habitable but sewers are filled with *bleep*, water and garbage. (That's why they're called SEWERS.) There's no way you're going to live underground and get around that and if your PC has built sterile transit areas through the underworld then you're playing the wrong clan.

Bring a squeeze bottle filled with water and when players meet outside, squeeze out a puddle full of liquid to stand in. Watch the reactions of other players.

Two of the reasons Nosferatu do not become Princes is because a) the Prince is entitled to seize the lion's share of influences in the domain in order to preserve the Masquerade (this requires interaction with mortals) and b) spending a decade in the sewers talking to rats and ones fellow monstrosities SERIOUSLY erodes social skill.

Gangrel are great storytellers AMONG OTHER Gangrel. If your Gangrel sends an e-mail of more than one page, he/she is talking too much. If your Gangrel is going on a lengthy explaination about the recent Sabbat attack, he/she is talking too much. Gangrel do not become Princes often because they do not like to be constrained. Nothing limits freedom more than being Prince. Gangrel also, even if they do not frenzy often, adopt the mannerisms and psychology of animals to some degree. This interferes with dealing with mortals, managing influences, and employing the "people skills" necessary to rule a domain.

When was the last time your PC Gangrel growled? Crossed their arm and held their tongue in disdain? Walked out of a boring, pointless meeting? Sniffed the air? Dropped to a crouch and watched?

Nothing spoils the mystique more than a Gangrel who talks too much. Emulate the strong, silent hero/heroine types from action movies.

Trading Thaumaturgy:
Tremere pride themselves on scholarship. They are in constant competition with one another. To ask to swap paths or thaumaturgical lore demonstrates laziness and incompetence. To accept indicates that one values personal gain over dedication and scholarship. Both should be punished severely.

Teaching Thaumaturgy:
They will always come up with a good reason why you should teach them. Don't do it. Ever. Only when you are an experienced player will you be able to violate this rule. If you think this applies to you, chances are it does not.

Every time someone does something for you or you for them, a debt is incurred. Even if you do not take the time to log it with the Harpy (and you should), no matter how trivial, a debt is incurred. Keep track of those debts and make people pay.

Dominate, unless used with Telepathy, does not allow you to view the memories of the target. Rather it requires the target to explain what he/she remembers. Nothing is more annoying than someone who comes up and says "I'm using Dominate and I find all the mesmerisms and changed memories." No. You don't. Dominate is one of the most feared powers a Kindred can possess. It allows you to force Kindred to do your bidding and is the tool used by Lasombra, Tremere, Ventrue and Giovanni to consolidate their power. If Dominate wasn't so potent, then why would these Clans be so powerful? If Potence/Celerity was so potent then why didn't WW write their game with Brujah making up the majority of Camarilla Princes? Finding altered memories and mesmerisms should be an incredibly difficult process akin to finding a dropped contact lens in a crowded room.

Stop playing a democratic, tolerate, politically conscious 20th century 20-something and play an inhuman, greedy, bitter, jealous, grasping, blood sucking corpse. Isn't that why you starting playing Vampire to begin with?

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Author:  optimus prime [ Tue Oct 20, 2009 7:54 pm ]
Post subject:  Re: Complete Idiot's Guide to LARP

μμμ, μολις απεκλεισες το 80% των παικτων για bad roleplaying... :shock:

μμμ... :lol:

Author:  Sniperg [ Tue Oct 20, 2009 9:04 pm ]
Post subject:  Re: Complete Idiot's Guide to LARP

Και οι Neonates έχουν δικαίωμα στην Πριμογένεια:D

Author:  month [ Tue Nov 10, 2009 10:41 am ]
Post subject:  Re: Complete Idiot's Guide to LARP

No they don't

Author:  Dionisis [ Thu Jan 07, 2010 11:18 pm ]
Post subject:  Re: Complete Idiot's Guide to LARP

Παιδιά, νομίζω, οτι δεν είναι ακριβώς complete idiot's ο "οδήγος" αυτός, δηλαδή αμα δεν ξέρεις έστω κάτι λίγο για τα LARP, δεν καταλαβαίνεις Χριστό. Π.χ. εγώ, δεν καταλαβαίνω Χριστό!

Author:  Nocture [ Fri Jan 08, 2010 12:10 am ]
Post subject:  Re: Complete Idiot's Guide to LARP

Correct είνα fun fluff αυτό. Αν θες όμως να δεις Vampire έλα τη Παρασκευή να το δεις εν δράση κατά τις 8.30 και μετά χαράς να στο εξηγήσουμε από κοντά. Δεν δαγκώνουμε απαγορεύεται από το καταστατικό :P

Author:  Dionisis [ Fri Jan 08, 2010 3:08 pm ]
Post subject:  Re: Complete Idiot's Guide to LARP

Δυστυχώς δεν είναι δυνατή η παρουσία μου καθότι οι καιροι είναι δύσκολο...
Μια άλλη φορά όμως, ευχαρίστως!

Author:  crazygreek [ Sat Jan 09, 2010 12:35 am ]
Post subject:  Re: Complete Idiot's Guide to LARP

Για να συνταχθω με τον Διονηση ουτε εγω ευγαλα ακρη απο οτι επιασα αυτο ιταν μια λιστα με κατι αντιστοιχο των races/classes του d20 με χαρακτηριστικα και rp tips ?

Author:  Dionisis [ Wed Jan 13, 2010 10:45 pm ]
Post subject:  Re: Complete Idiot's Guide to LARP

Εγώ νομίζω ήταν κάτι του στυλ, "ήσαστε όλοι άσχετοι γιατί δεν μπαίνετε αρκετά στους ρόλους σας" απο κάποιον ξένο τύπο :D

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