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 Star Wars Mass Campaign Announcement 
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Post Star Wars Mass Campaign Announcement
The Recruitment: https://www.youtube.com/watch?v=-6vjPYFwu1Q

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Last edited by Christos on Sat Dec 05, 2015 11:23 pm, edited 14 times in total.



Mon May 04, 2015 10:06 am
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Post Re: Star Wars Mass Campaign Announcement
1 θέση για μένα :D


Mon May 04, 2015 10:14 am
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Post Re: Star Wars Mass Campaign Announcement
1 θεση για μενα μαζι με τον απο πανω ....

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Εν τη προαιρέσει η μοχθηρία και το αδικείν:η μοχθηρία και η αδικία υπάρχουν από πρόθεση [και όχι τυχαία ή κατά λάθος]

Το εύδαιμον το ελεύθερον, το δ’ ελεύθερον το εύψυχον:ευτυχισμένοι είναι οι ελεύθεροι και ελεύθεροι είναι οι γενναίοι


Ένας στενόμυαλος άνθρωπος δεν έχει άλλο τρόπο να δείξει ότι είναι άξιος, από το να προσπαθεί να περνάει πάντα το δικό του.

Philip Sidney, 1554-1586, Άγγλος ποιητής & αυλικός

Είναι αδύνατη η συζήτηση με κάποιον που προσποιείται πως δεν ψάχνει την αλήθεια αλλά την κατέχει ήδη.

Romain Rolland, 1866-1944, Γάλλος συγγραφέας, Νόμπελ 1915


Mon May 04, 2015 11:37 am
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Post Re: Star Wars Mass Campaign Announcement
θα ηθελα και εγω 1 θεση

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Mon May 04, 2015 12:17 pm
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Post Re: Star Wars Mass Campaign Announcement
May the 4th be with us ! Count me in :twisted:

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Mon May 04, 2015 1:41 pm
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Post Re: Star Wars Mass Campaign Announcement
Τόσο εγώ όσο και η Άννα θα το θέλαμε πολύ? Θα είναι όμως η δύναμη μαζί μας ή η ζωή θα γελάει ...

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Mon May 04, 2015 6:30 pm
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Post Re: Star Wars Mass Campaign Announcement
Μια θέση και για εμένα...!


Tue May 05, 2015 5:20 pm
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Post Re: Star Wars Mass Campaign Announcement
Μια θεση και για μενα παρακαλο και εαν δεν ειναι μαζη μας η δηναμη ε καπος θα την πησουμε να ερθη 8)


Tue May 05, 2015 10:26 pm
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Post Re: Star Wars Mass Campaign Announcement
Παιδα εχω μια εροτηση να κανο το Star Wars θα το παιξουμε με το D20 σηστιμα η με καπο κενουργο σηστιμα? αποτη θημαμε πρεπη να εχη βγη ενα κενουργο σηστημα μου φενετε το εχα πετιχη στον σηλογο να το παιζου καπα παιδα για αυτο ροταο


Thu May 07, 2015 12:48 pm
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Post Re: Star Wars Mass Campaign Announcement
Θα είναι με το σύστημα που έχει βγάλει η Fantasy Flight. Αυτό που είχες δει στον σύλλογο, ήταν με DM τον Χρήστο και ήταν το σύστημα που μόλις είπα. Τώρα αν έχει κάνει αλλαγές... Don't know.

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Thu May 07, 2015 1:50 pm
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Post Re: Star Wars Mass Campaign Announcement
Όπως είπε ο Horio θα παίξουμε το καινούριο της FFG χωρίς αλλαγές ως προς το σύστημα.

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Fri May 08, 2015 12:33 pm
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Post Re: Star Wars Mass Campaign Announcement
Και πιες ειναι η βασηκες διαφορες του συτηματος της FFG με του παλου συστηματος?


Fri May 08, 2015 12:56 pm
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Post Re: Star Wars Mass Campaign Announcement
Nikolai30 wrote:
Και πιες ειναι η βασηκες διαφορες του συτηματος της FFG με του παλου συστηματος?


Attributes and Skills
The game's rules assume that all characters have all the listed skills at "zero level" if they do not have a level in it. The character's default Skill level is equal to the skill's governing Attribute score. The Attributes are rated from a minimum of 1 to a maximum of 6. Skills have a maximum of 5.

The Attributes are the usual RPG fare: Brawn (Strength), Agility (Dexterity), Intellect (Intelligence), Cunning (Wisdom), Willpower (Mental Focus), and Presence (Charisma).

Templates
The player begins character design by selecting a Racial Template. Each Race has different racial Attribute minimums and maximums. Sometimes they also have a free level in a Racial Skill or have a Racial Talent. As an example, Baseline Humans have a Racial Template that has a score of 2 in all Attributes and can have any two different Skills of the player's choice at the start of play. Characters can also pay points to increase Starting Wealth or Racial Advantages.

The player then picks a Career - which grants Career Skills, then a Specialization - which grants more Career Skills and a Specialization Tree (which grants Specialization-based Talents). Characters cannot buy a new Career but may buy additional Specializations.
An example is the Engineer Career, which narrows to the Mechanic, Saboteur, and Scientist Specializations. If a character wishes to buy another Specialization, it costs less for one under their Career than for one under another Career. For instance, an Engineer - Mechanic who wants to add the Engineer's Scientist Specialization would pay less than if they wanted to add the Technician's Slicer or Ace's Pilot Specialization.

Career Skills grant the first level free during initial character creation (but cost points later on if a newly purchased Career Specialization grants them). They also cost less than regular Skills when buying additional levels in them. The character's Career grants 4 Career Skills from the Career template skill list and their Career Specialization grants 2 more Career Skills from the Specialization template skill list. For instance, an Engineer-Mechanic and Technician-Mechanic have the same Specialization Tree but have different Specialization template Career Skills to choose from to depict their different character concepts.

Talents are what gamers call "crunchy bits": advantages with cool names (like Gear Head or Hold Together, Baby) that add flavor to a character and either grant bonuses, benefit allies, remove penalties during play, or penalize adversaries. They cost character points to buy and must be unlocked in the order they appear on a diagram called a "Specialization Tree" (like in video games like Borderlands or Star Wars: The Old Republic). The further down the diagram, the more expensive (and powerful) the Talents are. The player has to follow the Tree's branches to unlock them.
This means sometimes that the player has to buy Talents they do not really want to get to the desired Talents further down the same branch. However, it avoids having the character cherry-pick the more powerful Talents and leaving the rest.

Disadvantages can be taken during character creation to offset point costs. Edge of Empire has Obligations, something the character is forced or compelled to do. Age of Rebellion has Duties, something the character wants to do. The number of Player Characters in the group set the base Disadvantage number because the Game Master rolls at the beginning of play to see which character's Disadvantage will be used during the session. The character can pay off the disadvantage with experience points in later gameplay.

Force and Destiny has Morality, which governs how close to slipping over to the Dark Side the Force using character is. Unlike the other two games Morality is governed by a characters actions during gameplay, with Conflict being generated whenever they choose to perform a morally questionable action or choose to use the Dark Side of the Force in order to power their abilities. Morality cannot be 'bought' with XP, instead a player wanting to change their alignment must actually role play a more aggressive character to turn Dark, or perform acts of compassion to become a paragon of the Light.

Motivation is the character's guiding principle (a Belief, Personal Connection, or Quest). If the player uses the character's Motivation during gameplay, they get an experience point bonus.

The Custom Dice
As in Fantasy Flight Games' edition of Warhammer Fantasy Roleplay the system requires custom polyhedral dice, or dice modified with stickers to play (the beta version came with stickers to convert ordinary dice of the right size to Star Wars dice.

The custom dice enable the dice having results on two axes; how successful the skill check was, and how lucky the attempt was with other factors – and normally only one success on the pass / fail axis is needed to succeed. There are both positive and negative types of dice, and these can be added to represent advantages or extra difficulty in the skill check.

White Die (The Force Die) (12-sided white die with one or two black or white dots per facet) are used to calculate the number of Force Tokens granted at the beginning of the scenario. The Player Characters' party gets some of one color and the game master gets the tokens of the opposing color. White Tokens (The Light Side) are for the Good Guys and Black Tokens (The Dark Side) are for the Bad Guys; the party's affiliation determines which color they get. Every time a token is used by the party or the game master, it is flipped over to change its color and awards either a bonus die (Green or Yellow) for a character's action or a penalty die (Purple or Red) for the opposition. The tokens can also be used to change the situation ("I'm drawing my pistol..." "Did you remember to retrieve your pistol when you fell down that hillside last scene?") or cancel out or re-roll an unfavorable result - like a fatal hit or pivotal skill-check failure.
Green Dice (Ability Die) (8-sided green dice with black markings) are based on the character's Attribute level. They only have Success, Advantage, and blank facets.
Purple Dice (Difficulty Die) (8-sided purple dice with white markings) are based on the Difficulty of the skill roll. They only have Failure, Threat, and blank facets.
Yellow Dice (Proficiency Die) (12-sided yellow dice with black markings) indicate the character's level in a skill. Each level in a skill substitutes a Yellow Die for a Green Die in a skill roll. The Yellow Dice are like the green Ability Dice, except they have a Critical Success result symbol on one of its facets.
Red Dice (Challenge Die) (12-sided red dice with white markings) are used with an opposing skill level or extreme difficulty. Red Dice are like the purple Difficulty Dice except they have a Critical Failure result symbol on one of its facets.
Blue Dice (Boost Die) (6-sided light-blue dice with black markings) are used to aid a skill roll due to advantageous factors. They only have Success, Advantage, and blank facets. Player Characters with equal or greater skill can take an action to aid another Player Character who is using a skill to perform a task by granting them a Blue Die.
Black Dice (Setback Die) (6-sided black dice with white markings) are used to penalize a skill roll due to disadvantageous factors. They only have Failure, Threat, and blank facets.
The results on the dice are Success (explosion symbol) / Failure (caltrop symbol), Advantage (a pip in a wreath) / Threat (a pip on the central facet of a faceted sphere), or Critical Success (starburst in a circle) / Critical Failure (triangle in a circle). Blank facets confer no benefit or penalty. The result depends on subtracting the lower result from the higher result on an axis. A result of 4 Successes and 3 Failures is a Success of 1. A result of 2 Advantages and 5 Threats is a Threat of 3. A result of no Critical Successes and 1 Critical Failure is 1 Critical Failure. These results mean that the character made the Skill roll with a bonus of 1 Success, but suffered 3 Threats and a Critical Failure as well. The Game Master would interpret the result to indicate what problems and difficulties would happen next.
For example, a Rebel commando bumps into a squad of Stormtroopers turning around a corner and he shoots his blaster at them. His blaster shot would have hit (1 Success), but he would only do base damage because he did not roll any Advantages. The Game Master interprets the negative results to mean that the commando suffers 1 point of Strain (1 Threat), suffers 1 Black Die on the next skill roll (2 Threats), and the power cell in his blaster ran out and needs to be reloaded (1 Critical Failure).

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Fri May 08, 2015 3:57 pm
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Post Re: Star Wars Mass Campaign Announcement
Αποτη φενετε το νεο συστημα εχει τεραστια δηαφορα απο το παλεο αυτο που μου αρεση ειναι οτι η χρακτιρε θα εχουν περισοτερο βαθος απο παλα αναλογα με της επηλογες τον παικτον. Σε ευχρηστο για της πρηροφορηες πηρα μια καλη ιδεα του νεου συστυματος


Sat May 09, 2015 10:34 am
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Post Re: Star Wars Mass Campaign Announcement
Hello! Έχουμε μπει στην τελική ευθεία προετοιμασίας του campaign οπότε είναι αναγκαίο να έχουμε ένα χρονοδιάγραμμα για να μην γίνει τίποτα βιαστικά και τελευταία στιγμή. Θα σας παραθέσω πρώτα κάποια πράγματα που αφορούν κανόνες και λειτουργίες του campaign.

- Θα παίζουμε ανά 2 Κυριακές ξεκινώντας από την Κυριακή 4 Οκτωβρίου και ώρες 18:00-23:00 (εναλλάξ με το D&D).
- Το κάθε τραπέζι έχει άνω όριο τους 4 παίκτες. Αυτό σημαίνει ότι γενικά το campaign μπορεί να έχει max 20 παίκτες.
- Έχουν βρεθεί οι DMs για να καλύψουν μέχρι 5 τραπέζια. Στο campaign αυτό θα έχουμε και δυο ιδιαιτερότητες όσον αφορά τους DMs. Θα υπάρχει ένας extra DM (ανεξάρτητα του τελικού αριθμού των τραπεζιών) που θα έχει οργανωτικό-υποστηρικτικό ρόλο. Ακόμα οι DMs ανά session (όχι δεν είναι τυπογραφικό) θα αλλάζουν τραπέζι και θα παίζουν με άλλο ακόμα και αν δεν έχει ολοκληρωθεί αυτό που έκανε η προηγούμενη του ομάδα.
- Όσο τα τραπέζια παραμένουν με 4 παίκτες το κάθε ένα δεν έχουμε κανένα πρόβλημα να γίνονται αλλαγές σε αυτά ακόμα και κατά την διάρκεια του session. Αυτές οι αλλαγές βέβαια θα γίνονται με ομαλό τρόπο και οι DMs έχουμε προνοήσει για αυτό. Οι αρχικές ομάδες θα διαμορφωθούν in-game στα εισαγωγικά sessions.


Χρονοδιάγραμμα:

Αύγουστος: Δηλώνουν συμμετοχή όσοι θέλουν να παίξουν (max 20). Όσοι μας έχετε πει πως θα παίξετε ή ότι ενδεχομένως να παίξετε θα σας επιβεβαιώσουμε prive.

Σεπτέμβριος: Κάνουμε character creation ακολουθώντας τα εξής βήματα:

a) Κάνουμε κλήρωση στους παίκτες ώστε να μπούνε σε σειρά προτεραιότητας.

b) Ο πρώτος διαλέγει ένα Career. Ο δεύτερος διαλέγει Career αλλά όχι του προηγούμενου. Ο τρίτος διαλέγει Career αλλά όχι των προηγούμενων κ.ο.κ....

c) Φτιάχνετε χαρακτήρες με τις παρακάτω τροποποιήσεις:

- Παίξουμε μόνο τα τρία βασικά βιβλία (Edge of the empire, Age of rebellion, Force and destiny).
- XP στο character creation έχετε τα αρχικά του species και δεν παίρνετε extra (μέσο obligation κ.τ.λ.).
- Credits στο character creation έχετε τα αρχικά 500 και δεν παίρνετε extra (μέσο obligation κ.τ.λ.).
- Career από Edge of the empire παίρνει Obligation, από Age of rebellion παίρνει Duty και από Force and destiny παίρνει Morality. Αν ο παίκτης στο character creation ή κατά την διάρκεια του παιχνιδιού πάρει specialization από άλλο βιβλίο μπορεί να διαλέξει από όποιο βιβλίο θέλει αν έχει specialization σε αυτό.

Οκτώβριο: Παίζουμε! Προφανώς αν υπάρχουν θέσεις ανά πάσα στιγμή μπορεί να μπει κάποιος/α. Αν από την άλλη σε κάποιον/α δεν αρέσει το campaign ή δεν έχει χρόνο ή ή ή... μπορεί να αποχωρίσει όποτε θέλει (no hard feelings). Ξεκινάμε στο 0 ΑΒΥ ή ΒΒΥ (After, before Battle of Yavin) μετά την μάχη στο Yavin όπου το Empire έχασε το Death Star!

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Mon Aug 03, 2015 2:03 am
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